Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EwJj9-vyeua-ZJDpV-FW3Fq-r3taL | 15/21/8 | 88.3 | 0.97 | 2026-06-26 04:13:53 · 40m 12s | |
| CSGO-RYFKL-Gad84-WsRFz-hfxTw-RWjXM | 13/18/8 | 74.7 | 0.83 | 2026-06-26 03:26:39 · 40m 23s | |
| CSGO-CM8Fn-Twqbr-ZZL6R-BKNKJ-tncFO | 16/12/5 | 92.0 | 1.39 | 2026-06-25 03:21:11 · 33m 24s | |
| CSGO-RWdFV-BJrV7-rfRpC-YcNNT-X7YpG | 20/13/8 | 108.1 | 1.53 | 2026-06-24 04:51:37 · 28m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.