Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UhwG2-cxfqR-3cTLZ-Eowps-XD8aC | 8/15/4 | 60.7 | 0.65 | 2026-06-29 12:12:43 · 21m 49s | |
| CSGO-h6w6d-wJdJy-P2PHe-ZDHJs-XD8aC | 20/14/12 | 107.2 | 1.61 | 2026-06-29 11:36:33 · 27m 1s | |
| CSGO-aAfBo-K5pJE-zrSF6-XHrPU-AvxfF | 11/16/7 | 74.8 | 0.97 | 2026-06-29 10:51:44 · 29m 0s | |
| CSGO-XQd7O-5npEf-YKOmS-ALkvu-7BLwF | 16/15/4 | 60.5 | 1.06 | 2026-06-29 10:10:22 · 33m 41s | |
| CSGO-f4ZVa-xVEPU-WzY3B-42qCr-u2dOQ | 17/14/5 | 94.6 | 1.21 | 2026-06-29 09:16:16 · 32m 40s | |
| CSGO-aSTJe-mYJ3B-hq4jm-oYpm4-DqVoN | 14/8/12 | 136.1 | 1.79 | 2026-06-29 08:46:31 · 22m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.