Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-As6K3-rVrmv-yAiLc-vRrEB-CLAMK | 22/11/3 | 124.5 | 1.82 | 2026-07-03 20:42:31 · 26m 57s | |
| CSGO-WKxOM-G7Ujm-rW9js-YxOEy-arV8N | 13/18/8 | 77.2 | 0.86 | 2026-07-03 19:58:27 · 40m 30s | |
| CSGO-qt9JP-7p5YW-64WCT-9mqu5-HLtCQ | 16/20/4 | 57.7 | 0.88 | 2026-06-19 21:28:03 · 49m 3s | |
| CSGO-wpXdj-QYeSC-tCTSd-3maxT-uQJLH | 11/20/6 | 62.0 | 0.68 | 2026-06-12 21:06:06 · 40m 23s | |
| CSGO-UEKZQ-rZTnG-m3JVR-95H9E-s9ROG | 19/20/7 | 68.4 | 0.96 | 2026-06-12 20:15:27 · 47m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.