Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-soFQ5-P4F76-cDvm2-4xrQi-OO2xK | 11/19/5 | 71.9 | 0.77 | 2026-06-26 21:54:30 · 35m 10s | |
| CSGO-nkPyO-2SCTU-seUVv-oWUfW-462NF | 11/14/1 | 50.1 | 0.68 | 2026-06-26 20:34:01 · 21m 31s | |
| CSGO-Sinub-CQCQw-ci2cH-YUHYO-6wJoD | 15/17/4 | 67.7 | 1.04 | 2026-06-26 19:44:43 · 36m 47s | |
| CSGO-VFXwm-wN8CS-8qkND-x47ie-REDVF | 14/16/7 | 85.2 | 1.14 | 2026-06-24 21:20:54 · 25m 11s | |
| CSGO-UNGnO-mxM4J-R3L4m-UBSRk-34OJM | 7/15/3 | 55.8 | 0.53 | 2026-06-24 20:53:11 · 24m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.