Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WuO8o-VyDcd-W4yMf-PF7Pb-VQksF | 11/19/8 | 75.6 | 0.69 | 2026-07-03 15:52:19 · 36m 4s | |
| CSGO-T4BLm-Yw9TR-r2vmL-bvjw6-PeS8N | 12/20/6 | 64.1 | 0.68 | 2026-07-03 15:12:11 · 34m 45s | |
| CSGO-oF7j7-9KFwh-PTYaM-Ys5cK-sbjsF | 22/19/9 | 96.6 | 1.29 | 2026-07-03 10:19:50 · 37m 57s | |
| CSGO-HRcNV-NBQbt-LdBtm-LVNkB-b99PL | 22/16/6 | 107.3 | 1.45 | 2026-07-02 21:57:34 · 35m 21s | |
| CSGO-anbGv-XPxuU-hc5iR-ea8JQ-LmztJ | 8/16/3 | 58.1 | 0.54 | 2026-07-02 21:33:44 · 21m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.