Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zoydn-x8h2T-O7Usj-yLcej-5XEyB | de_poseidon |
7/12/3 | 67.7 | 0.73 | 2026-07-05 14:13:52 · 15m 39s |
| CSGO-ifi8U-LLNGT-sTDe7-2iPM8-AfxTC | 16/19/5 | 65.7 | 0.93 | 2026-07-03 19:10:41 · 43m 8s | |
| CSGO-YnkSy-bMmMc-Y5v2h-xQiKM-axw5G | 11/16/2 | 64.8 | 0.81 | 2026-07-02 17:23:01 · 30m 49s | |
| CSGO-y8MYw-Dj8sx-viGSF-9QAVy-5AnkP | 10/2/2 | 114.4 | 1.86 | 2026-07-02 17:04:10 · 16m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.