Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LbXnw-iFvRC-doqHJ-wTmNo-3De4D | 23/24/12 | 81.7 | 1.16 | 2026-06-27 18:11:37 · 47m 26s | |
| CSGO-p2yiQ-buDKb-Bycdj-8ttDw-4VatH | 34/10/3 | 147.5 | 2.43 | 2026-06-12 22:49:48 · 28m 3s | |
| CSGO-aOifj-skXvu-892BN-pMMcJ-c84VH | 13/19/1 | 51.5 | 0.76 | 2026-06-12 22:14:28 · 31m 28s | |
| CSGO-QX9Mc-8ytUN-e5tHo-S2a7R-TvDBM | 9/17/3 | 65.1 | 0.64 | 2026-06-12 21:39:48 · 30m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.