Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JuOSw-R8Rs7-F2wAB-s5ceY-suGvM | 18/18/2 | 74.0 | 1.01 | 2026-07-05 10:48:27 · 41m 22s | |
| CSGO-obyj3-XQysD-EJA5i-GW7rB-KeiGH | 27/16/3 | 131.4 | 1.77 | 2026-07-03 20:53:25 · 39m 33s | |
| CSGO-fZydc-vz3Jd-aoLWk-YmfWS-MQCmQ | 19/17/7 | 85.9 | 1.28 | 2026-06-27 20:52:56 · 39m 17s | |
| CSGO-6iaFH-VDFaA-7f8Ex-SYO3D-wyjjD | 17/8/3 | 96.8 | 1.65 | 2026-06-22 19:16:43 · 25m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.