Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zvt8H-hMAKB-ZsGA3-94LMH-KxXHK | 12/11/2 | 49.7 | 1.11 | 2026-06-19 19:40:26 · 31m 55s | |
| CSGO-E6efn-OEHEB-XvVqA-Z8pOq-T3kwG | 13/18/1 | 58.7 | 0.75 | 2026-06-19 18:46:16 · 40m 33s | |
| CSGO-BTnFN-ZPSRY-mDMSJ-kkUtJ-VTTrC | 16/16/5 | 74.1 | 1.06 | 2026-06-19 17:57:51 · 40m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.