Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AjDjt-jfiKm-6Gsih-f7tih-OFSiA | 8/18/5 | 55.8 | 0.50 | 2026-07-02 20:34:59 · 30m 34s | |
| CSGO-c7ZSc-QHimk-a6ceP-U2Tsv-QWJeB | 12/15/5 | 55.0 | 0.86 | 2026-07-02 19:57:44 · 34m 2s | |
| CSGO-HFfLp-J8TAh-UWQM9-QojeL-mHHnK | 12/21/10 | 70.4 | 0.75 | 2026-06-25 19:24:22 · 42m 41s | |
| CSGO-Sa3Lk-7LihW-iWiq9-HO7K7-aUPRO | 18/16/3 | 90.5 | 1.11 | 2026-06-25 18:40:25 · 37m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.