Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4QcxM-yXb3G-d93fH-5ekza-UjenL | 12/18/8 | 69.0 | 0.84 | 2026-07-05 07:36:38 · 33m 46s | |
| CSGO-SGNqu-HA7Q5-NLKJ7-qVneS-BSn2H | 13/16/7 | 99.4 | 1.10 | 2026-06-23 21:24:15 · 29m 23s | |
| CSGO-w6pxp-J7xjK-A47Hp-F8GCY-4P47M | 32/18/3 | 135.2 | 1.87 | 2026-06-22 19:48:00 · 41m 34s | |
| CSGO-2iv3A-wtWTd-eS5xu-jQ54M-pmXML | 27/23/8 | 97.5 | 1.35 | 2026-06-22 18:56:40 · 45m 6s | |
| CSGO-LA2j3-G3aTv-K5XRM-T5CJi-WZ8SA | 18/9/8 | 99.1 | 1.75 | 2026-06-22 18:27:49 · 23m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.