Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oyDdy-azneR-YQnX2-RPCav-N326A | 17/12/3 | 76.2 | 1.31 | 2026-07-01 20:55:12 · 36m 8s | |
| CSGO-d5yVf-r8G5B-B7LOO-cr3PR-EG6KQ | 19/8/10 | 92.0 | 1.64 | 2026-07-01 20:18:18 · 33m 10s | |
| CSGO-tEdYt-h8JD5-t75co-EbcaL-dwhrM | 15/14/4 | 73.8 | 1.09 | 2026-07-01 18:03:04 · 37m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.