Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZzONd-4XWT2-QivpR-rUcth-ajmbN | 18/27/10 | 75.7 | 0.86 | 2026-06-18 16:25:05 · 44m 7s | |
| CSGO-82jP5-QproU-QowVX-aKG6E-hKbtH | 14/13/6 | 93.0 | 1.24 | 2026-06-18 15:47:27 · 34m 47s | |
| CSGO-pXdpC-JAyth-QZazO-GLzz9-Ad5FP | 17/7/4 | 98.6 | 1.77 | 2026-06-16 12:25:50 · 27m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.