Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KNvNF-cPFYq-Nopmt-NZaJk-at3NF | 16/21/7 | 75.5 | 0.96 | 2026-07-07 16:32:09 · 39m 22s | |
| CSGO-N24wa-fu6ZF-dbqHz-RtCKE-zdTnB | 10/6/3 | 75.0 | 1.29 | 2026-07-07 16:19:11 · 10m 2s | |
| CSGO-eTeNb-5Qfex-vp35m-DtOhP-eSLTK | 2/16/2 | 22.2 | 0.09 | 2026-07-06 18:11:57 · 32m 54s | |
| CSGO-isy5J-t9k95-Xsk9T-i6kyS-uakoE | 13/17/5 | 60.4 | 0.91 | 2026-07-05 17:39:10 · 36m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.