Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eQAEs-ZpFPV-aUopa-tUXnB-uT2JE | 20/17/7 | 109.7 | 1.37 | 2026-06-26 02:09:58 · 36m 36s | |
| CSGO-uPa8z-3Vcq9-w5bAY-NUeY4-OAqVQ | 21/17/5 | 92.8 | 1.25 | 2026-06-26 00:43:38 · 40m 42s | |
| CSGO-Dbxco-tohE2-RjHRH-ES43C-QdvLA | 20/16/5 | 119.0 | 1.27 | 2026-06-26 00:05:52 · 33m 2s | |
| CSGO-zYhdC-NS2aO-xCMNG-E25xi-djEuA | 19/18/7 | 108.1 | 1.31 | 2026-06-25 23:14:39 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.