Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CbjSa-kt63y-ONXKy-uYWwP-hwAAA | 9/16/3 | 62.8 | 0.69 | 2026-07-08 19:06:38 · 22m 15s | |
| CSGO-EMqOe-vFpAi-i4G3v-4WzDR-EJyXD | 19/9/4 | 114.2 | 1.82 | 2026-07-08 18:40:57 · 23m 30s | |
| CSGO-mwp47-F2YJv-qFFrt-yeB4Y-QFJPJ | 21/13/8 | 104.5 | 1.65 | 2026-07-07 19:19:42 · 33m 9s | |
| CSGO-hectD-BbaG4-Xt5Fw-7FDTF-k8tCQ | 11/18/4 | 57.8 | 0.72 | 2026-07-07 18:35:58 · 39m 50s | |
| CSGO-XAk9R-vwD9R-qtGnJ-49O49-PBdqA | 11/17/2 | 93.8 | 0.79 | 2026-07-07 18:05:03 · 23m 49s | |
| CSGO-7EaYb-KVXuV-uKkUK-PR4Jw-cW9LK | 11/11/10 | 80.4 | 1.19 | 2026-06-28 18:49:03 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.