Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FUHd5-Mqq3h-CFNBn-3DvRz-OCjjD | 15/16/5 | 79.9 | 1.17 | 2026-07-02 02:26:25 · 37m 1s | |
| CSGO-XwMtV-AJrk3-y8RTb-Q3d6m-GOBJC | 13/8/5 | 75.6 | 1.43 | 2026-06-30 20:38:22 · 31m 42s | |
| CSGO-yasnB-S5vC3-jmAt2-wKEWB-uT2JE | 9/14/2 | 52.7 | 0.67 | 2026-06-29 22:18:34 · 35m 23s | |
| CSGO-ifu8S-rPYCy-Q5iHT-yiQDG-sH2cQ | 20/14/4 | 85.1 | 1.34 | 2026-06-29 19:43:18 · 31m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.