Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H68Rr-ofrNc-4chvL-VwYcC-b99PL | 10/4/2 | 66.0 | 1.38 | 2026-07-02 16:28:06 · 14m 38s | |
| CSGO-cyzOd-GdxqF-PuZwY-fToCY-nFzAC | 17/16/8 | 74.8 | 1.11 | 2026-06-29 11:44:08 · 38m 58s | |
| CSGO-NHbkp-anAyP-Ly62c-LuQx6-meAtG | 15/19/12 | 93.9 | 1.14 | 2026-06-21 15:12:07 · 39m 38s | |
| CSGO-zs6uh-nmUBk-BeMJz-eJYCa-Y6TvD | 16/5/2 | 104.1 | 1.88 | 2026-06-21 13:50:59 · 22m 46s | |
| CSGO-w6tom-f7LXy-PnLKR-AMs8X-R7pxA | 11/6/4 | 130.8 | 1.74 | 2026-06-12 21:12:15 · 14m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.