Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2xMLt-J4zuy-mjDdH-sk9ku-osMHA | 9/13/7 | 57.0 | 0.85 | 2026-06-29 19:12:33 · 34m 23s | |
| CSGO-csGaZ-PrEu3-OtCyR-KOxzf-2PDRE | 7/17/4 | 54.5 | 0.48 | 2026-06-29 18:21:41 · 36m 30s | |
| CSGO-KeAwp-mDJGt-pzKd6-3tDT8-QeYwP | 6/17/2 | 53.0 | 0.38 | 2026-06-21 19:02:49 · 29m 32s | |
| CSGO-JXNKv-tQzxy-fd8RK-5KZ4h-SuHaA | 17/15/3 | 88.5 | 1.19 | 2026-06-21 18:27:35 · 30m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.