Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G8OqS-UPWEL-RbLs9-RfAhs-aCsOH | 28/16/8 | 126.7 | 1.75 | 2026-06-25 20:03:46 · 39m 3s | |
| CSGO-jcHqv-C2HOK-JwfDt-bVShP-mRXXC | 25/10/5 | 95.9 | 1.86 | 2026-06-25 19:31:12 · 29m 56s | |
| CSGO-ik8WN-t6yfG-r2syY-nEbSw-zqrqK | 21/22/4 | 68.5 | 0.90 | 2026-06-18 21:09:50 · 46m 28s | |
| CSGO-o4rSJ-Phzms-bbB43-Mca72-GfhLJ | 16/13/5 | 89.5 | 1.38 | 2026-06-18 20:37:03 · 28m 18s | |
| CSGO-wbcQs-6wASe-SThPA-MjtSu-rr74E | 14/13/2 | 94.7 | 1.36 | 2026-06-18 20:07:00 · 26m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.