Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sLE7z-u8iJ6-XwZGU-Pqe4o-PXOYE | 22/13/2 | 93.4 | 1.42 | 2026-06-30 12:38:38 · 39m 51s | |
| CSGO-2ULMc-Eba26-XOHpm-39AWC-fUxXD | 28/14/10 | 133.4 | 1.93 | 2026-06-17 16:10:27 · 38m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.