Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tSCS3-iQFrS-ohTOk-XiQ6C-fKV5F | 14/8/2 | 82.8 | 1.40 | 2026-07-04 09:47:01 · 22m 32s | |
| CSGO-FEn3s-9hPuv-SHzGo-heE7y-jVMQC | 15/12/2 | 52.8 | 1.11 | 2026-06-30 16:56:10 · 29m 31s | |
| CSGO-pAaLM-RDcza-yAVjJ-7XEQ6-RLkHB | 7/17/1 | 41.6 | 0.51 | 2026-06-28 13:36:08 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.