Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mvfDY-c4eCd-jMuR7-W3GUM-TcOAK | 17/10/5 | 86.8 | 1.41 | 2026-06-29 19:59:25 · 28m 19s | |
| CSGO-Wsa4j-McNAO-955Us-b2EB6-PeS8N | 20/15/8 | 98.0 | 1.36 | 2026-06-29 19:16:43 · 37m 3s | |
| CSGO-YxfwD-UZQvo-AM6VX-eJ3VV-EaoYF | 28/14/5 | 98.0 | 1.67 | 2026-06-29 18:33:56 · 39m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.