Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MqEfZ-FQe2e-SKH7M-PpxRD-29OtQ | 15/15/6 | 83.0 | 1.12 | 2026-07-03 03:58:56 · 36m 34s | |
| CSGO-A6XxR-JsLKd-hOcih-mAZ8s-NWqNO | 23/10/5 | 113.3 | 1.70 | 2026-06-28 18:32:28 · 42m 57s | |
| CSGO-HNtkV-zGD5h-3YrAC-bQOAE-wyjjD | 18/13/9 | 83.4 | 1.46 | 2026-06-22 16:17:59 · 44m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.