76561197982186914
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Our Own Match Data
-4.8%Peak single-match outcome anomaly 33.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 17 analyzed matches reads as variance, not a pattern.
4.8% of kills through walls across 17 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 17 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fpi78-jS38n-FrM9N-HDsbt-JfX2Q | 10/15/5 | 69.2 | 0.71 | 2026-07-05 18:14:14 · 30m 37s | |
| CSGO-JMZkd-PiuAy-UOXLT-Rvs7j-tiOUD | 18/7/3 | 111.0 | 1.77 | 2026-07-05 17:41:20 · 28m 53s | |
| CSGO-bXWjs-HQtkL-zY73d-j4ZaL-8HsiB | 12/17/6 | 66.3 | 0.80 | 2026-07-03 19:12:28 · 38m 11s | |
| CSGO-rXZ2O-OMweE-9iHMG-UxhAE-kAoQD | 23/15/5 | 99.0 | 1.52 | 2026-07-03 18:21:51 · 45m 55s | |
| CSGO-VNFnV-fUWj2-pXLDV-QGTUj-utHrL | 20/11/6 | 111.7 | 1.68 | 2026-07-03 17:47:43 · 31m 36s | |
| CSGO-jwvOu-mCp54-CdACs-TcrtS-PGOJM | 17/15/7 | 91.0 | 1.15 | 2026-07-01 19:18:22 · 42m 2s | |
| CSGO-bnhfW-hr2M5-f7LHA-RmM2q-qrzED | 8/15/5 | 99.5 | 0.73 | 2026-06-30 18:51:14 · 26m 27s | |
| CSGO-E6k8a-Xrdf7-66AeY-4Phui-LiHvM | 26/18/4 | 101.1 | 1.41 | 2026-06-26 22:02:08 · 48m 4s | |
| CSGO-XLNsd-9QW4y-AvBys-t2Qpi-WifiK | 14/17/4 | 79.1 | 1.00 | 2026-06-26 21:24:50 · 30m 19s | |
| CSGO-FkJC5-t6dAk-Swc3m-57dEb-9P47M | 17/11/6 | 82.4 | 1.26 | 2026-06-26 20:09:53 · 32m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.