Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GV2JH-Zx86Q-EX3t7-HJ8mi-DFAkE | 18/16/3 | 80.7 | 1.22 | 2026-06-21 11:32:15 · 32m 51s | |
| CSGO-oOyOm-nzbpF-Sbvap-isQ8r-4rquL | 7/15/2 | 38.8 | 0.37 | 2026-06-18 12:29:21 · 27m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.