Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WGdwJ-MQ7dY-m59xJ-ToKiu-B3bJD | 4/15/5 | 46.2 | 0.33 | 2026-06-30 21:01:08 · 21m 11s | |
| CSGO-NvJpK-zARH8-vnZis-OMq3f-V5UrC | 17/15/2 | 86.4 | 1.28 | 2026-06-23 20:07:50 · 30m 35s | |
| CSGO-u3Hqk-2sUhO-am7fm-GcViA-BL4VH | 20/16/7 | 95.3 | 1.38 | 2026-06-17 19:46:21 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.