Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kOHQ9-vBOid-8MK2K-xWRVA-YLr7C | 18/14/5 | 71.9 | 1.31 | 2026-06-23 18:27:23 · 32m 42s | |
| CSGO-roQGy-eTBnH-vYS4c-2KyZF-kosSJ | 16/19/4 | 73.8 | 0.83 | 2026-06-23 17:49:59 · 34m 23s | |
| CSGO-AdkwD-foKnO-jE2bL-HVkkW-QQksF | 25/17/7 | 107.8 | 1.54 | 2026-06-23 17:11:02 · 36m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.