Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ujpq2-7PcoF-3bPY5-xvSqv-QWJeB | 18/16/7 | 90.0 | 1.25 | 2026-07-05 20:12:32 · 45m 30s | |
| CSGO-f3pwO-HJTUz-2ZJvM-zSsuq-ihtnC | 22/12/5 | 99.8 | 1.63 | 2026-07-05 19:39:24 · 30m 12s | |
| CSGO-fUYsf-qXkS9-ufQuO-pj2Nw-hCyDK | 11/17/5 | 67.6 | 0.85 | 2026-06-21 21:13:45 · 37m 31s | |
| CSGO-QXomq-Oqn5t-dWDKB-mJecT-8aaUN | 21/9/4 | 140.6 | 2.01 | 2026-06-21 20:43:03 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.