76561197982026265
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-0.9%Peak single-match outcome anomaly 7.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Utvc5-FstCf-Tz2eT-tQpdV-3ZPmH | 12/17/3 | 60.8 | 0.79 | 2026-06-29 19:45:32 · 35m 32s | |
| CSGO-F5kNv-H5QP3-NsOKL-TB7bw-vzYUN | 17/17/4 | 89.6 | 1.09 | 2026-06-29 19:07:56 · 34m 7s | |
| CSGO-ijAQD-KBCu3-Ef7Y2-AkLyq-WhUzE | 13/11/6 | 91.7 | 1.22 | 2026-06-25 20:03:46 · 24m 42s | |
| CSGO-vVPir-meWvT-T2G2O-q2Lbv-vMUSH | 10/13/3 | 50.9 | 0.91 | 2026-06-25 19:28:34 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.