Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jwbJf-Uw2L4-PMtBR-eEtNr-d34uC | 16/18/9 | 86.6 | 1.14 | 2026-07-06 02:24:58 · 31m 47s | |
| CSGO-4iRVk-vtEX2-a2CH9-97ejc-BusnC | 16/20/9 | 83.7 | 1.01 | 2026-07-04 21:47:42 · 38m 11s | |
| CSGO-XX6Wu-hmMVx-hs5LY-N9h6b-RkuzF | 22/19/3 | 91.6 | 1.23 | 2026-06-21 21:30:29 · 38m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.