Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HNJSq-Wtbmc-tD374-Rp4C2-Rz23L | 14/11/2 | 67.3 | 1.11 | 2026-07-04 17:53:42 · 33m 9s | |
| CSGO-MYVUw-5yYZH-jO889-ACJUz-mVt8O | 20/15/4 | 96.8 | 1.32 | 2026-07-03 20:41:11 · 40m 21s | |
| CSGO-KPQVk-Q7SWX-LT2HH-EpLva-wZ7nM | 18/10/8 | 93.0 | 1.53 | 2026-06-16 12:55:47 · 28m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.