Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pWUCf-dW4QP-xBNVa-njYJW-QaDND | 17/16/5 | 85.7 | 1.07 | 2026-07-02 20:57:00 · 31m 26s | |
| CSGO-7fPXw-XjJsV-oZOGZ-KSFuJ-8HsiB | 15/13/7 | 89.7 | 1.27 | 2026-07-02 20:20:44 · 29m 42s | |
| CSGO-i3Vj4-z4ruB-CwcvQ-CDjW8-Hq5uC | 16/14/2 | 64.3 | 1.09 | 2026-07-02 18:22:49 · 35m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.