Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZsMhZ-Ta44Z-VxZbc-NWLpa-R5vjN | 15/13/13 | 106.5 | 1.50 | 2026-06-27 14:22:46 · 29m 44s | |
| CSGO-5hQdq-5YpCG-eM9pb-8hKYn-Piq3B | 9/13/4 | 85.2 | 0.99 | 2026-06-26 12:28:10 · 20m 55s | |
| CSGO-Af6u5-QYFBk-QN5xc-uBvRF-FTBtG | 14/16/11 | 89.4 | 1.09 | 2026-06-19 16:57:36 · 35m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.