Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9nxO6-ObO2b-ZTGBW-VL8DM-xH2cQ | 6/10/6 | 52.8 | 0.83 | 2026-07-02 21:35:49 · 26m 24s | |
| CSGO-zxtsj-CVpwb-CW2jP-ZH4a2-ozioE | 21/15/6 | 77.7 | 1.33 | 2026-06-30 21:19:56 · 34m 34s | |
| CSGO-yFRwj-dFsc6-w7tau-8sRAm-9D5qB | 22/10/1 | 101.3 | 1.70 | 2026-06-29 21:53:14 · 31m 3s | |
| CSGO-WOhyf-DnYEG-pL7vf-5Na5t-v3SiA | 16/18/7 | 73.6 | 0.99 | 2026-06-26 22:41:39 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.