Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mtDM7-KtG77-u9LYk-FWOMr-MhC3J | 11/12/8 | 78.3 | 1.02 | 2026-07-05 20:23:48 · 31m 34s | |
| CSGO-QkHmz-WfpEf-fKWE4-Dr3dy-FMXDJ | 15/4/4 | 124.4 | 2.21 | 2026-07-05 20:08:14 · 11m 17s | |
| CSGO-rkEbW-J5529-Ei38u-r99QS-Mm7iL | 22/17/5 | 99.7 | 1.39 | 2026-07-05 19:34:38 · 31m 46s | |
| CSGO-9nJTa-UO4tL-eiqD5-ezj3V-7vDuA | 9/14/9 | 67.2 | 0.92 | 2026-07-03 12:29:29 · 25m 28s | |
| CSGO-PNMPr-qiqqG-RwuNv-eDBai-uipNO | 7/16/6 | 76.2 | 0.67 | 2026-07-03 11:59:17 · 25m 53s | |
| CSGO-LbXnw-iFvRC-doqHJ-wTmNo-3De4D | 22/23/8 | 76.8 | 1.07 | 2026-06-27 18:11:37 · 47m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.