Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oRvLB-oB9Fj-z4kCm-JBDYr-XhapG | 13/21/3 | 70.7 | 0.81 | 2026-07-05 19:22:02 · 40m 29s | |
| CSGO-JHyq9-hw8Or-JSiRD-bce6X-wv2kG | 11/13/2 | 64.9 | 0.94 | 2026-07-05 18:57:17 · 21m 48s | |
| CSGO-J7FKf-cRxtz-KXU7n-Wbbpa-y5vTC | cs_alpine |
29/16/9 | 120.7 | 1.81 | 2026-06-11 18:07:16 · 42m 19s |
| CSGO-svSAv-zqDuR-ScJBe-FRpXm-L4zAC | 15/11/6 | 78.1 | 1.34 | 2026-06-06 22:15:56 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.