Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4W5V7-OkYNS-JjtN6-6Prb4-KBdqA | 14/16/0 | 82.4 | 0.97 | 2026-07-08 13:54:26 · 27m 46s | |
| CSGO-FPihC-T8XGh-PGreN-j2xCf-pipNO | 16/15/8 | 70.3 | 1.08 | 2026-07-08 12:58:50 · 33m 18s | |
| CSGO-dV8wc-CffNM-kSvmN-x7A35-9ysOH | 13/19/5 | 75.6 | 0.86 | 2026-07-07 14:08:16 · 37m 32s | |
| CSGO-hVt4w-WrJG4-3pbLq-JdoXY-s6iPK | 19/7/1 | 76.1 | 1.63 | 2026-07-01 17:07:09 · 33m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.