Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uGJi8-w46em-rBFaJ-u7H7z-pBcBN | 10/15/2 | 75.4 | 0.78 | 2026-07-03 19:29:27 · 35m 17s | |
| CSGO-kMNzo-DSkGd-yqAMW-Lhyy2-YLaxJ | 16/11/6 | 75.3 | 1.35 | 2026-07-03 15:20:54 · 34m 25s | |
| CSGO-dzWwz-iCGiK-5Ec8E-RiW2G-woHGG | 18/14/9 | 107.3 | 1.46 | 2026-07-02 08:14:27 · 37m 18s | |
| CSGO-mFMwm-udm3N-GaFQ9-Oez8o-AsFiJ | 35/13/0 | 131.5 | 2.13 | 2026-07-01 17:31:16 · 37m 1s | |
| CSGO-jKoSa-Fixoh-meZzh-UcLft-NDpcG | 13/11/5 | 66.0 | 1.17 | 2026-06-29 11:04:57 · 37m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.