Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wZNFV-7jnuy-EQB2Y-teX6N-tROEL | 16/14/2 | 99.9 | 1.33 | 2026-07-01 16:34:50 · 26m 27s | |
| CSGO-ULykh-sUpHr-eF92O-k9454-hKMkO | 22/6/5 | 129.9 | 2.25 | 2026-07-01 16:11:18 · 20m 27s | |
| CSGO-HPPQZ-8a7We-TqQaQ-hNJfj-DOizO | 23/12/4 | 105.3 | 1.65 | 2026-06-20 13:11:44 · 32m 21s | |
| CSGO-OQEa3-Spyru-7kwcc-527bW-J6BxH | 21/16/7 | 97.9 | 1.40 | 2026-06-20 12:31:06 · 32m 40s | |
| CSGO-d9jKQ-KvUF2-rFaWm-LpOhX-NvTKF | 19/18/8 | 90.9 | 1.16 | 2026-06-10 18:04:36 · 37m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.