Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3yOKA-tS5iF-c2iYp-AAELt-BWRZQ | 9/15/5 | 50.9 | 0.75 | 2026-07-02 21:01:08 · 42m 16s | |
| CSGO-6vQsZ-ww5QQ-VBBXw-MzSa6-dLaxJ | 14/10/11 | 76.7 | 1.37 | 2026-07-02 20:24:23 · 29m 57s | |
| CSGO-6c7DB-L3BzM-Lj9oa-wCFjk-qsCxH | 3/13/3 | 37.9 | 0.15 | 2026-07-02 11:06:50 · 22m 6s | |
| CSGO-fvEby-DZjRm-HpX5t-dUCxG-UxqFF | 23/16/5 | 96.9 | 1.46 | 2026-06-24 16:27:34 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.