Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H2OkM-zuCcy-dQFnH-dJEr6-9erdA | 10/18/5 | 52.0 | 0.74 | 2026-07-02 20:16:41 · 38m 52s | |
| CSGO-rpiSu-LNone-zw8Jo-7ozk9-upNAK | 10/15/3 | 68.3 | 0.73 | 2026-06-29 19:12:23 · 23m 11s | |
| CSGO-xeWvV-PsPBb-wxkzc-Oq7jn-qWHzN | 25/9/4 | 122.5 | 2.07 | 2026-06-29 18:32:54 · 24m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.