Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tEdYt-h8JD5-t75co-EbcaL-dwhrM | 14/20/4 | 62.6 | 0.79 | 2026-07-01 18:03:04 · 37m 52s | |
| CSGO-FZBiN-eo3ER-zixkO-7CMaS-dvV9G | 18/19/6 | 88.1 | 1.15 | 2026-06-28 17:45:24 · 37m 1s | |
| CSGO-Wurw9-vyyiV-TbZsj-rDZMq-yNTWJ | 15/19/4 | 69.2 | 1.00 | 2026-06-27 13:56:37 · 38m 46s | |
| CSGO-baP8n-Rvja9-v5LRp-bxsmd-DuQVP | 9/8/4 | 69.4 | 1.12 | 2026-06-19 16:24:45 · 24m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.