Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KdrYc-2wmq7-QX5AY-3fU22-vLJjC | 11/16/5 | 85.6 | 0.86 | 2026-06-21 02:15:50 · 30m 24s | |
| CSGO-inViF-FSbt7-pW4Xr-v2nCv-CrahQ | 11/17/6 | 59.6 | 0.72 | 2026-06-21 01:20:17 · 49m 51s | |
| CSGO-99Cin-XzeRv-OS3RN-oPPAF-bTsdA | 19/13/7 | 99.4 | 1.49 | 2026-06-21 00:30:48 · 38m 43s | |
| CSGO-uNsGj-rHvVH-boEep-LSFiB-UUYkF | 17/13/7 | 87.2 | 1.31 | 2026-06-20 23:57:25 · 30m 15s | |
| CSGO-aHv4u-TTOuv-fxSQd-M9NPT-qkSSH | 9/13/6 | 63.3 | 0.85 | 2026-06-17 23:16:52 · 34m 13s | |
| CSGO-ESsbV-iMhq9-mzrDL-xm8wG-Yo9aC | 11/14/4 | 57.7 | 0.83 | 2026-06-17 22:29:00 · 41m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.