Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nZe5f-KuqRF-dDSOn-qkXHe-5OxDK | 14/19/7 | 62.2 | 0.83 | 2026-07-04 19:36:20 · 38m 48s | |
| CSGO-4QhQG-928np-sG5G8-WMeT8-uzpcG | 13/16/5 | 67.9 | 0.91 | 2026-07-04 17:30:57 · 27m 7s | |
| CSGO-fAXQw-fbkoK-FktWq-pBLjn-HOH8D | 16/18/6 | 78.9 | 1.10 | 2026-07-02 13:58:28 · 36m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.