Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vAFZc-KDXEz-tdUtK-RJMFM-HoRqJ | 15/15/8 | 78.1 | 1.15 | 2026-06-29 18:39:41 · 31m 19s | |
| CSGO-xGKF3-cuajy-htZvd-epWME-UKmDA | 11/14/5 | 117.1 | 1.23 | 2026-06-17 22:59:46 · 25m 18s | |
| CSGO-ruj6w-X84WR-zUicB-JCMkd-KFYXC | 16/11/4 | 87.5 | 1.42 | 2026-06-17 22:26:30 · 28m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.