Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YJfrD-DNSEa-2O4yQ-voaq3-GfhLJ | 17/17/6 | 101.4 | 1.25 | 2026-07-06 08:55:49 · 30m 12s | |
| CSGO-byZpJ-8PJX4-Sbst5-Nx72f-ZYsFF | 17/17/5 | 94.9 | 1.18 | 2026-06-14 17:08:30 · 31m 17s | |
| CSGO-PzhWN-eDY9B-pesOU-THSqa-b5EiJ | 12/17/5 | 70.9 | 0.88 | 2026-06-14 16:31:26 · 33m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.