Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6j3Bd-3hHxD-kxxaY-bEWzP-LmztJ | 11/16/1 | 53.7 | 0.56 | 2026-06-29 20:17:54 · 29m 22s | |
| CSGO-MxwOu-bBtQU-k7juS-7i3Aa-wPdKP | 12/15/7 | 68.6 | 0.88 | 2026-06-29 19:32:25 · 32m 23s | |
| CSGO-NvUbM-KkVQx-82JTq-LeSTM-2mw9H | 8/16/7 | 59.5 | 0.70 | 2026-06-29 18:58:02 · 31m 25s | |
| CSGO-UnNN7-NmCed-z256N-j27PG-CoRqJ | 15/7/6 | 97.0 | 1.55 | 2026-06-12 18:08:56 · 27m 2s | |
| CSGO-RBZJn-T7JAF-wPXn2-OCJGn-xDmsF | 15/18/7 | 67.8 | 0.96 | 2026-06-09 19:04:02 · 38m 19s | |
| CSGO-22kWc-ov8d4-eBytc-N5x4Z-Uu8GJ | 36/21/4 | 110.1 | 1.70 | 2026-06-09 18:12:30 · 46m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.