Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ci4z8-eeHb4-v36qq-R6tnV-3ZPmH | 20/15/2 | 95.8 | 1.30 | 2026-07-09 00:55:24 · 35m 38s | |
| CSGO-Lsar5-qhF6Z-OGNUn-7Ek2c-sjTOG | 16/15/3 | 67.8 | 1.05 | 2026-07-07 19:39:40 · 38m 7s | |
| CSGO-KoTta-9f6sX-ZiUkj-iaGMo-DXykG | 23/16/4 | 102.9 | 1.47 | 2026-07-06 20:15:20 · 34m 41s | |
| CSGO-UCr2y-kwvrj-DNc5J-c96fV-XF95Q | 8/13/6 | 62.4 | 0.90 | 2026-07-05 17:16:30 · 28m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.