Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2LuyB-smeEm-JvJUR-RL5Hx-J2GGG | 6/12/6 | 34.3 | 0.65 | 2026-07-03 04:57:00 · 28m 42s | |
| CSGO-7zAED-Aa4dD-UhkwU-zXc5Q-hmheC | 7/16/5 | 48.6 | 0.54 | 2026-06-27 05:38:38 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.